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PostPosted: Tue Mar 05, 2013 1:34 pm 
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Horrie Clover

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KB is like one of those dogs that has been a loyal and faithful servant, but has gone a bit crazy in his old age, and now needs to be put out to pasture...except for the loyal and faithful servant bit.


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PostPosted: Wed Mar 06, 2013 6:47 am 
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Ken Hunter
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Unsurprising that KB sees his role in life is to act like a knob

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PostPosted: Wed Mar 06, 2013 7:27 am 
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Harry Vallence
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Megaman wrote:
Unsurprising that KB sees his role in life is to act like a knob


If you're good at something never do it for free.

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PostPosted: Wed Mar 06, 2013 7:53 am 
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Stephen Kernahan

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blues8182 wrote:
I have a question regarding one of the trial rules on Saturday night and would really like to hear some other opinions.

When Chris Yarran was called to play on at a kick in from a point and the Freo guy ran into the goal square to tackle him, Yarran handballed over the top and was pinged for not kicking it to himself.

To me this was ridiculous as the umpire had called play on, so doesn't the game just restart and is it not unfair and unreasonable to expect the player to have to kick to himself under those circumstances?

I have no problem with the kick to yourself if you decide to play on as the man on the mark is not allowed cross the mark and no other player is allowed in the goal square, but when you are forced to, doesn't seem right to me.


The only change is the reduction in time available to the kicker. Everything else is as it was.

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PostPosted: Wed Mar 06, 2013 8:16 am 
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Horrie Clover

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Blue Vain wrote:
blues8182 wrote:
I have a question regarding one of the trial rules on Saturday night and would really like to hear some other opinions.

When Chris Yarran was called to play on at a kick in from a point and the Freo guy ran into the goal square to tackle him, Yarran handballed over the top and was pinged for not kicking it to himself.

To me this was ridiculous as the umpire had called play on, so doesn't the game just restart and is it not unfair and unreasonable to expect the player to have to kick to himself under those circumstances?

I have no problem with the kick to yourself if you decide to play on as the man on the mark is not allowed cross the mark and no other player is allowed in the goal square, but when you are forced to, doesn't seem right to me.


The only change is the reduction in time available to the kicker. Everything else is as it was.


I get that BV, what I am questioning is the fairness of the kick to yourself once play on has been called and the player on the mark or outside the square can then run in, surely by forcing the player to kick to himself once play on has been called further reduces his time to dispose of the ball, either get rid of the kick to yourself once play on has been called or leave the time alone.

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PostPosted: Wed Mar 06, 2013 1:11 pm 
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Stephen Kernahan
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The aim of the 80 subs is to slow the game down.
The coaches, MM included say that the players will get injured because they are tired.
SO SLOW THE GAME DOWN!

I do agree with MMs idea that there should be 320 interchanges a game and not 80 per quarter. Young/fit sides will use theirs early to keep up and older/not so fit sides will use theirs late to keep up. Sounds reasonable to me.

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PostPosted: Thu Mar 07, 2013 9:45 am 
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Bruce Doull
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Blue Sombrero wrote:
The aim of the 80 subs is to slow the game down.


The AFL have been fevershly tweaking the rules over the last decade or so to speed the game up..........

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PostPosted: Thu Mar 07, 2013 9:49 am 
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Stephen Silvagni
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They like the speed of the game, they don't the look of constant interchanges.

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PostPosted: Thu Mar 07, 2013 9:55 am 
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Bruce Doull
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TruBlueBrad wrote:
They like the speed of the game, they don't the look of constant interchanges.


Isn't the AFL's aim to slow the game down to prevent high impact injuries?
http://www.theage.com.au/afl/afl-news/a ... 1bya2.html

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PostPosted: Thu Mar 07, 2013 11:35 am 
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Bruce Doull
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Wojee wrote:
TruBlueBrad wrote:
They like the speed of the game, they don't the look of constant interchanges.


Isn't the AFL's aim to slow the game down to prevent high impact injuries?
http://www.theage.com.au/afl/afl-news/a ... 1bya2.html


With respect to the interchange cap I'm not sure the AFL has laid out a clear list of aims they hope it will achieve. If they have I've missed it. Until that becomes clear it's pretty hard to properly debate the point, because we don't know what the point is. :razz:

It's just media hyperbole to feed the machine and keep AFL in the "news".

On the one hand I'm pleased to see we have a coach who can articulate his disapproval of the rule and to some extent play a leading role in the discussion, but I also kind of wish Mick would just take the john Worsfold, "I don't really care, I'll just play to the rules" approach.

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PostPosted: Thu Mar 07, 2013 1:18 pm 
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Mike Fitzpatrick
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TruBlueBrad wrote:
They like the speed of the game, they don't the look of constant interchanges.


I think we need to be careful here with use of the word 'speed'.

I think they want to game to be in constant motion (quick or slow doesn't matter, as long as it's moving), and a lot of their recent rule changes have been aimed at that objective; don't dive on the ball, if the ball is knocked free in the tackle it's play on, significantly tighter interpretation of deliberate out of bounds (to the point of stupidity on that one, in fact) - whatever the cost, they don't want stoppages.

But of course with all these damned rotations the players/coaches are all stuffing it up by being able to sprint from contest to contest, then have a quick breather and hit the ground running again in a few minutes. And of course, players are clever, and are adjusting their approach to contested situations so that rather than giving away frees, they are forcing stoppages. Now they are trying reduce the numbers around stoppages. So there's a couple of tactics they are taking here - first is to tire the players earlier in games; i.e. interchange cap.

The second avenue they are chasing down is all around cutting down the time the ball might be in a stoppage so players don't have the time to get there; throwing up instead of bouncing, calling a ball up quicker, more rules/tighter interpretation of rules when the ball is contested, e.g. no matter how far out a players sticks his head and creates high contact, the umpires will continue to pay those frees because it breaks up a potential stoppage. Same thing goes with the sliding rule, and so on. The more free kicks they can pay, the sooner the ball is back in motion.

This is all well and good, but what are they sacrificing to keep the ball moving? The deliberate out of bounds is driving me crazy, they've gone way too far on that. More worrying for the AFL in a safety sense is their refusal to not pay high contact frees to players who lead with their heads, or actively engage high contact (e.g. Eagles/Selwood shoulder shrug). Someone is eventually going to be hurt badly, but players don't care because they know it's an easy (perhaps not cheap) free kick.


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PostPosted: Thu Mar 07, 2013 2:48 pm 
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Stephen Silvagni
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Wojee wrote:
TruBlueBrad wrote:
They like the speed of the game, they don't the look of constant interchanges.


Isn't the AFL's aim to slow the game down to prevent high impact injuries?
http://www.theage.com.au/afl/afl-news/a ... 1bya2.html


Thats what they say.

Let the coaches work out how to prevent their players getting injured.

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PostPosted: Thu Mar 07, 2013 4:34 pm 
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John James

Joined: Sun Feb 27, 2005 8:04 pm
Posts: 615
blues8182 wrote:
Blue Vain wrote:
blues8182 wrote:
I have a question regarding one of the trial rules on Saturday night and would really like to hear some other opinions.

When Chris Yarran was called to play on at a kick in from a point and the Freo guy ran into the goal square to tackle him, Yarran handballed over the top and was pinged for not kicking it to himself.

To me this was ridiculous as the umpire had called play on, so doesn't the game just restart and is it not unfair and unreasonable to expect the player to have to kick to himself under those circumstances?

I have no problem with the kick to yourself if you decide to play on as the man on the mark is not allowed cross the mark and no other player is allowed in the goal square, but when you are forced to, doesn't seem right to me.


The only change is the reduction in time available to the kicker. Everything else is as it was.


I get that BV, what I am questioning is the fairness of the kick to yourself once play on has been called and the player on the mark or outside the square can then run in, surely by forcing the player to kick to himself once play on has been called further reduces his time to dispose of the ball, either get rid of the kick to yourself once play on has been called or leave the time alone.



I'm actually surprised that there has never been any debate about the relevance of the goal square in the modern game. If a defender could pick the ball up and just run, there is no time for a press to set up. Probably the team that has just scored the point would be looking to push back to set up a zone in their back 50, but a quick transition becomes possible from full back. It over rewards the team that has just kicked a point, to have the time to set up to keep the ball in. Every other poor kick results in a turnover / quick transition, but a poor kick at goal can reward the team that has missed.

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PostPosted: Fri Mar 08, 2013 8:24 am 
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Horrie Clover

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Blue Sombrero wrote:
The aim of the 80 subs is to slow the game down.
The coaches, MM included say that the players will get injured because they are tired.
SO SLOW THE GAME DOWN!

I do agree with MMs idea that there should be 320 interchanges a game and not 80 per quarter. Young/fit sides will use theirs early to keep up and older/not so fit sides will use theirs late to keep up. Sounds reasonable to me.


But how can the AFL use the interchange rule to slow the game down on one hand, but decrease the time the players have after taking a mark or getting a free kick, I know the players are drilled to play on by coaches, but having that little extra time after a mark of free kick allows the guys to take a breather especially later in the game or if the game has been a very physically sapping and rugged game, sorry I just don't get it.

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PostPosted: Fri Mar 08, 2013 9:30 am 
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Harry Vallence

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8182, there is a difference between speed and continuity


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